Team EPM: Player-Driven Team Ratings

Team ratings are player-based and predictive for the given date. They are an aggregate of Estimated Plus-Minus (EPM) weighted by predicted minutes. Click on the players icon to see the values used. For more info about team ratings, see below. Read more about EPM here.

Ratings Type:
7-game moving average of predicted minutes with knowledge of inactive / injured players.
PLAYERS W-L
22-5
1 +10.0
8 +2.7
1 +7.3
−0.5 22
−0.9 27
8 +0.4
21-6
2 +9.6
1 +6.9
6 +2.7
−2.2 29
−0.8 25
−1.4 30
17-10
3 +6.5
3 +4.6
8 +1.9
11 +0.4
7 +0.5
−0.1 20
24-4
4 +6.0
5 +3.5
7 +2.5
−2.7 30
−1.6 30
−1.1 29
17-10
5 +5.7
2 +5.7
−0.0 17
−1.1 27
−0.9 28
−0.2 22
19-9
6 +4.8
11 +1.6
5 +3.2
−1.9 28
−0.9 29
−0.9 28
14-11
7 +3.9
4 +3.9
15 +0.0
−0.6 24
−0.5 21
−0.1 19
18-9
8 +3.8
15 +0.3
4 +3.5
−0.4 19
−0.8 26
6 +0.4
14-12
9 +3.8
−0.3 18
3 +4.1
−0.3 17
−0.5 23
12 +0.2
13-15
10 +2.8
7 +2.9
−0.1 18
−0.7 26
−0.2 20
−0.5 27
14-12
11 +2.6
9 +2.3
12 +0.3
12 +0.3
12 +0.3
−0.1 17
14-12
12 +2.3
12 +0.8
10 +1.5
3 +1.3
11 +0.4
2 +0.9
13-12
13 +1.8
14 +0.4
11 +1.4
13 +0.3
14 +0.3
16 +0.0
17-12
14 +1.5
−3.3 27
2 +4.8
−0.3 18
16 +0.1
−0.4 25
14-12
15 +1.5
6 +3.0
−1.6 21
5 +1.2
3 +1.0
11 +0.2
16-12
16 +0.7
−1.1 20
9 +1.8
4 +1.3
5 +0.6
3 +0.6
9-16
17 +0.6
13 +0.4
14 +0.2
−0.4 20
−0.6 24
13 +0.1
14-14
18 +0.0
17 +0.0
−0.0 16
−0.4 21
15 +0.1
−0.5 26
13-15
−0.3 19
10 +1.9
−2.2 23
−0.6 25
−0.5 22
−0.2 21
14-13
−1.8 20
−0.5 19
−1.2 19
−0.5 23
−0.1 19
−0.4 24
15-12
−1.9 21
−2.1 22
13 +0.2
14 +0.2
13 +0.3
−0.1 18
13-15
−3.3 22
16 +0.1
−3.4 27
9 +0.8
10 +0.4
9 +0.4
11-17
−4.3 23
−2.8 26
−1.4 20
16 +0.1
9 +0.4
−0.3 23
11-16
−4.5 24
−2.8 24
−1.7 22
2 +1.5
2 +1.0
7 +0.4
7-21
−5.1 25
−2.8 25
−2.4 24
1 +1.9
1 +1.4
5 +0.5
5-23
−5.2 26
−2.5 23
−2.7 25
15 +0.2
−0.1 17
10 +0.2
7-21
−6.9 27
−4.0 29
−2.9 26
8 +0.8
4 +0.7
15 +0.1
9-18
−7.3 28
−3.3 28
−4.0 28
7 +0.9
−0.1 18
1 +1.0
6-20
−8.6 29
−1.7 21
−6.9 30
10 +0.6
8 +0.5
14 +0.1
4-21
−11.4 30
−6.5 30
−4.9 29
6 +1.1
6 +0.6
4 +0.6
PLAYERS W-L

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Ratings are based on EPM values that are relative to a season average, so values on a given date may not have an average of 0.

There is more uncertainty in minutes predictions before the season starts and further into the future resulting in regressed minutes, particularly for the latter. This is to capture some of the likelihood that games will be missed without the knowledge of which ones (except for known injuries which can be seen by clicking on the players icon).

Strength of Schedule (SOS) is also player-based. It uses actual (or predicted given selected date) posessions played combined with EPM to show schedule difficulty given who played in the game. Higher values mean tougher schedule.